Showing posts with label indie game. Show all posts
Showing posts with label indie game. Show all posts

March 29, 2014

Monaco: What's Yours Is Mine - Review

Developer: Pocketwatch Games
Publisher: Majesco Entertainment
Designers: Andy Schatz, Andy Nguyen
Artist: Adam deGrandis
Composer: Austin Wintory
Platoforms: Microsoft Windows, Mac OS X (Steam), Xbox 360 (Xbox Live Arcade), Linux
Release date: April 24th
Genre: Action, Adventure, Indie
Co-op and single player

Monaco: What's Yours Is Mine is a top-down heist game where you can only see what's in your characters line of sight. You have different characters with different roles and abilities (example: the locksmith, opens locks and doors quicker and the mole, able to dig through walls), some are avalible from the start while other have to be unlocked through heists. You also collect coins that you find thorughout the area.


Just an example of how you can't see jack shit if you're behind a corner. Also, my brightness was low as hell.
On steam it says that it's a casual game. Nah. I'm stressed as hell while I run around without vision, collecting coins and wondering where the hell I'm suppose to go. It's that funny kind of stress though.

The controls are easy, you just move around with arrows, aim your gun with your mouse (I didn't use one while playing, so shooting didn't go too well) and that's pretty much it. Fine, fine. I'd of course love a game I could play, only using my keyboard, but it's fine, really.

Graphics, as well as music/sounds are great. The graphics are kinda cute actually (I'm a girl, yes) and I like how it's mostly so dark with glowing and all. The music, as I mentioned in the first impression (link) makes me smile. It fits what you're doing and sets the mood very well.

Now, I'll be honest with you and say that I really didn't play the game all that much. While I found it entertaining, I wasn't overly thrilled by it (note, it takes A LOT to get me overly thrilled by an indie game though. I'm more of a RPG player). The story was fine, you start out with finding/freeing the rest of the characters and I think it's well introduced. The fact that the game can be multiplayer is something I didn't get the chance to try (I'm so lonely, buhu) but I think it would have been much more fun if I did.

All in all, Monaco is'n a bad game at all. I did have fun and I enjoyed the different elements, I'm just not that much of a indie player. Yet, I will recommend it.

March 21, 2014

Monaco: What's yours is mine - First impression

Why yes, that is my steam name in the lower left corner. Why yes, I'd love it if you wanted to add me.
Alright! Monaco is a single player or co-op heist game. It's a top-down view, you're controlling a person with a class of your choice (locksmith, lookout, something and something) and you're trying to pull off a heist.

Steam: Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.

Now, here's my very first impressions as I started the game and tried two rounds of the first ... heist thingy.

The music is awesome, I love thief-ish music! The menues and everything looks cool, I like the glow of the colors and such, yet I am a little confused too. I might be stupid, but I'm not sure what I'm doing. Somehow I've managed to find my way to the actual game, alright, alright OH IT'S ONLINE! Ok ... fine, fine. Running around like crazy with some guy, can't see shit because my screen brightness it too damn low. Collecting some yellow coin things, still can't see shit, this guy probably thinks I'm an idiot. Guard! Stressing, rushing through the whole thing like crazy, OH THERE'S A VAN! I think I might have left the other guy behind ... I escaped, did it all work out?

SO! That's my first round of the game. I did go back to redo that same heist again by myself, brightness turned up and stress level lowered a lot. I saw more.
The game is interessting. Obviously I haven't played much, but I will give it some more playtime before I do a review. I will have to say that there's a lot of colors and stuff happening at once though, like at that one point when we were outside and it was raining, there were lights and arrows everywhere, I just ... hrrrr. But all in all, it's an interessting little thing that I think can be A LOT of fun. I'd recoment trying it, at the very least.

March 6, 2014

Indie Game - The Movie

A couple weeks ago I found a movie on Netflix named "Indie Game - The Movie". Now, I really like it. Let me explain why.

"A documentary that follows the journeys of indie game developers as they create games and release those works, and themselves, to the world."
-the description from IMDB



 This documentary follows, in particular, the creators of "Super Meat Boy" and the creators of "Fez". I for one really love"Fez", and I've been playing it for a little while now. I know it took forever to make and that people don't like the developer, but hey ... it's a good game.

No but about the movie, I really like it. I have friends who's working hard to make it in the world of game development, and watching the documentary helped me understand their passion for it. The hell and frustration, the glorious victory and just ... living. 

It's not a long documentary, 94 min and avalivble on Netflix!
Have fun.